dos2 max persuasion needed. This can include obtaining more information, defusing violent situations, or gaining profitable rewards. dos2 max persuasion needed

 
 This can include obtaining more information, defusing violent situations, or gaining profitable rewardsdos2 max persuasion needed  It is enjoyable though

In my current playthrough, Sebille's dialogue required a persuasion check to make peace with Zaleskar (maybe because I killed Griff, or may be default). I heard the game is very close to the feel of a pen & paper RPG, rewarding creative thinking etc. Generally this skill allows you to increase threshold needed to persuade NPCs in certain scenarios. Mix School Mages like Hydro + Aero or Pyro + Geo also work better in LW. Divinity: Original Sin 2 (DOS2) takes place around one thousand years after the first game, eliminating any need for players to have understood those events to enjoy the sequel. Persuasion is great to bypass some fight. For single school casters you can just max your chosen school and then go for huntsman which increases your damage with high ground. Act 2 starts with thievery 2 and ends up to 3. They shouldn't have attached stats to those statements at all as far as I am concerned. You can min/max it a bit using gear like Gloves of Acquisition which gives +2 Thievery so you only need 3 hard points. Store the gear in a pouch for safekeeping and equip them when you need to. Max warfare for physical damage and pick up some utility skills from. There's no point in half-arsing persuasion. So 30 Con is like +20%, but Persuasion 5 is +100%. this support char should NOT be your. Thievery Information. From there though, the persuasion skill does most of the work. I expect DOS2 to be: 4/5 characters. Makes the game much easier, expecially if it is your first time playing. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. It is only the neurosis of the min-maxing player that forces you to kill everyone. Persuasion is a civil skill in Divinity: Original Sin II. Players will need to head to a specific. you also need persuasion to unlock something. So to reach the threshold, that character with 26 Intelligence will also need a total of 5 Persuasion skill in. Divinity: Original Sin 2 (DOS2) takes place around one thousand years after the first game, eliminating any need for players to have understood those events to enjoy the sequel. Basically just Donate things that you don't need to vendor, make them like you 100 your goods all Give you 20 -25% discount. I hope he can hold them all at once otherwise I have to sell half of them, stop the trade and transfer the rest of the items over. Saving too much consumables leads to overcrowding your equipment. This post from a few months back became the top "DOS discussion" post of all time which shows just how much people want to have party wide barter/lucky charm/persuasion. updated Oct 15, 2017 The Persuasion skill is one of the many Abilities and Skills found in Divinity: Original Sin 2. I'd say Persuasion, it opens up dialogue paths that are otherwise unavailable. So there are ways to get 6+. Sometimes you get more XP from having a persuasion success than killing the NPC. Any points over 5 only increases proc chance. Make sure you open the chest at #2 and read the book otherwise the door at #4 will require a Persuasion check to open. Simply entering the tower will cause this quest to be entered into your journal. 0. When should you have this skill? Yeah, kinda But i think it is balanced since you are forced to sacrifice a jewelery slot to make sure you pass all the checks. 2. . You need a +2 persuasion to pass the speed check (only your leader can do this). Do not use Pyrokinetic skills that deal damage. Plus they heal when disarming poison traps. To acquire this quest, you need to get in Bloodmoon vault #2 on Bloodmoon Island. I think it's bloody perfect. You can: a) Be a lizard. DOS2 DE Needs to finally have party-wide Barter/Lucky charm/persuasion. Your matching attribute ONLY plays a role if your persuasion skill matches the skillcheck. The pawn is the other reason scoundrel is great. First, we approached him and I let the Red Prince speak to him alone. Sometimes it's worth it to invest in a vendor by giving them enough gold to get 100 attitude (usually like 1200gp). Attributes. AsfarAstheWorldGoes 6 yr. Some of the. Skill Synergies. Another character that only has 10 FIN also fails the Finesse dialog, but the requirement is only 3. Some persuasion options will Always succeed; some are tagged. . There must always be an ally-enemy-ally rotation to the turn order. Lohse has an inner demon, so make her the other mage. Custom lizard with mystic, scholar, pet pal and tons of persuasion. You need X points in Persuasion to pass. I'm still not clear on how persuasion works exactly. WorkerBeez123z • 3 yr. Its intricate combat allows players to explore the possibilities and find their approaches. I always waited till I was roughly a level above him before fighting him because he's a giant douche on tactician. The big difference in DOS2 was that the experience curve was exponential, so even if you missed out on some experience it didn't really make much of a difference because the amount of experience you lost was trivial. I think it may come down to what level do you want to reach before the final fight. Hey all - I just ran into Hannag for this quest. Custom lizard with mystic, scholar, pet pal and tons of persuasion. Reply reply Double__Jay 25Xp for trading the jar for his coat. burning the midnight oil. POTIONS TIP 2: Two potions of the same type = a 1. ), I have two characters choose the "Finesse" dialog choice. I'd say having an undead with thievery is also pretty nice with no need for lockpicks. The Attitude Rating System. Divinity: Original Sin 2 is a great classic RPG with an elegant cause-and-effect system. I think their quests just give you additional opportunity to earn attitude with them, but they aren't needed to make them stay. a genrous offer. Critical multiplier is also on two-handed. i was just doing a max xp run with maliex's guide. At character creation you will get 3 attribute points, 2 combat ability points and 1 civil ability point. In DOS2 it wasn't really that you got experience for the non-combat route - going murderhobo still give you way more experience. . Persuasion can be nice to have later on in the game. According to what I have read, I should get (35-29)/2+1=4 threshold for an Intelligence check. There are no stat checks when it comes to persuasion. Minimum Stat values required for lvl 21 (Max lvl) gear is 14 for each respective type. Convincing Gareth to spare Jonathans life will result in his parents dying but you can get a "nice" dagger with thievery from his dead dad's corpse (lmao) Killing Jonathan will result Gareth being sad and mad so you need to persuade him to snap out of it he got seekers to lead and blah blah. If the companion's attitude drops low enough, they'll leave you, sometimes they'll wait till the end of the act. When I fail persuasion checks, they always listen to bodies, specifically to the 'splortch' and 'thud' sounds they tend to make. Persuasion: Persuasion helps you convince characters to do your bidding in dialogues, and increases how much characters like you. I don't know what the threshold is, but you can go back to the mirror on lady vengeance and just max everything. With 2 points in persuasion, you bring the 50% threshold down to 45, 3 points brings it to about 40. A total of 30 points can be added to an attribute for a maximum. Try have 1 or 2 in sneak on your thief, use belts/boots with sneak if needed. Different pieces of gear can spawn with different social bonuses. Sometimes persuasion checks are put in which do not actually do anything. Don't worry about me, I'm that person who you need to explain a joke to at the best of times. You only get a total of 6 Civil ability points throughout an average playthrough, so you can only max out one of them, and its advised to stick with a different one for each party member, and max out the chosen ability first. It also adds attitude to the people. Marg initially charges only 3 gold, and can be persuaded to charge only 1. Civil skills are the annoying part of LW. Sometimes I put some Points into Luck because it can really give you amazing. The governing skill does NOT add to the skill in any significant way other than breaking ties. 6 points in thievery lets you open any door in the game and also loot 5000 in gold value. Starting at level 2 and every four levels thereafter, you will also get an extra civil ability point. My guess so far : You need to have the stats on the character talking to "win" the persuasion attempt. Joined: Sep 2017. 10 Xiuh The Salamander: Loot. Focus on the dialogue options and text. Always Easy Normal Hard Impossible Now we can leave out the first and the last as "Always" means it will always pass the checks, doesn't matter what your stats are. Yea it's weird how it chooses the closest to speak. This is a game that's a lot better when you are really appreciating the dialogue/story and not just skipping it to get through the combat. Awake_The_Dreamer • 3 yr. I literally just hit this part last night for the first time and using my main (Fane) who has 1 in persuasion I was able to convince all 3 of my teammates, (Lohse, Beast, Red Prince), to not ascend and the dialogue option was not a persuasion check. Level 3: 8,000. Talking to him after the fact you have the option to extort him and say "I'd rather have whats in the safe". Changing the formation so the other characters are further behind you when following also helps to avoid unwanted characters to be involved in dialogues. These are 100% optional, but I would highly recommend getting them to make as much gold as possible. unlike BG3 where results vary based on a roll of the die, in DOS2, you either meet the required flat persuasion score, or you don't. Because Persuasion checks are sometimes made on animals as well as humans. Depending on your choice, several scenarios can happen. Yep, it looks like my party is pretty much set. How To Start The Threads of a Curse Quest. Once the fight starts use T . The most important thing is to allocate the points well. Since you don't really need a lot of points in the magic schools for support, this person is also a summoner. As noted in 10 Things Divinity: OS2 Doesn't Tell You, you can only pickpocket someone once ever throughout the duration of the entire game. I've been at the Archives and talked with him. Find Gareth burying his parents, agree to help him get revenge then persuade (or kill, more exp if your character is okay with that) the paladins guarding the door to leave. Gareth seems scripted to arrive there, providing he hasn't been killed. I tested this myself: Gareth (target) has 14 Finesse. You can pass the persuasion check to ask Grog to lower the bridge tolls. This is a fresh. Start automatically after entering the area. #1 CAN U IMAGINE 16 TIMES THE DRM? Jan 16, 2020 @ 5:11am Persuasion is key to getting best possible exp or rewards with quests in vanilla. Every other Civil Ability - Bartering, Persuasion, Telekinesis, Sneaking, and Thievery - will only affect the character who has leveled up that skill. The game is very opaque about this and each version seems to have changed things. her attitude was only -10 so it worked!E. Use her true name to force the demon out of her. 000 XP; Save Paladin Cork and Kill Magister Trippel: 6. Need to loot everything on my character with Lucky Charm, now to add the shit I want to sell to my 'wares' then transfer them all to the character with the best Bartering. went to the cave north east of the. So the end result is 4-1-1 = 2. The Threads of a Curse quest in Divinity: Original Sin II will be available to players once they escape from Fort Joy. Buffing pre combat in DoS2 seems to be almost impossible or is limited to ~2 buffs max before you engage the enemy due to the short duration of buffs, the casting limitations of a round-based RPG and the lack of a pause function. Characters can be customized with 3 additional attribute points at the start and acquire 2 more points per level. Each racial type gets +1 to a civil ability and another special talent: Lizards; no need for a shovel, +1 persuasion, 10% fire and poison resistance, and Dragon's Blaze (free fire in a short range cone)I didn't think you needed persuasion to convince your party to not ascend. I have no Undead in my party. 19. [DOS2 SPOILER] How high do I need my persuasion in order to convince my companions to support me in Act 3? I am referring to the Arena in the Nameless Isle. But it does not need to be your main character, it can be any member of your party. One thing about Persuade I noticed is that not every Persuade option has the same success rate. Good talents for a damage caster: Far Out Man, Mnemonic, Executioner, Savage Sortilege, Hothead (only with Savage Sortilege), Stench (if not your Persuasion character), Glass Cannon (if you want to take the risk), Elemental Affinity if you are a mage, but you'll need to stand on damaging surfaces to get the benefit for Earth, Fire, and Air spells. So a really hard Persuasion challenge might be -30%. Persuasion also rises attitude with NPCs and thus affects the prices of merchants slightly, but not as much as Bartering skill. But, you will miss stealing books and keys, since stealing has a higher requirement. e. Since I see many, many, many new players asking for help on this sub I decided to just type up a guide so I can link it for them instead of just typing stuff out every time. Specifically, it lowers by having more points than the target. All characters begin with a basic 10 points in each attribute. Everyone should have their main abilities maxed out, and if possible taken beyond the max using equipment. - How much Persuasion do I need maximum for each act? (I had…Initiative Notes. Third, my party leader spoke to Stingtail about the oranges. It also increases the starting Attitude. Max Fin and then Wits, get Huntsman to 2 at level 4 for Tact. Wits has nothing to do with it. which is why high persuasion characters often pass their checks even with low attributes. #1 viktorhallo Oct 4, 2017 @ 7:06am max is 5, but you can increase it with gear, btw when you respecc with mirror, make sure that you remove the gear that gives civil points bonus, cause it cant exceed 5 points when you use the mirror. II. advertisement. If their attitude towards you is too low at that point (you haven't done their side quests etc) you need to pass a. The abilities you increase points in should be the primary focus of that character, and you. Fane would likely respond the best to an intellect persuasion, Red prince would likely respond to flattery, Sometimes intimidation is what a situation requires. Same applies to their weapon types. Anyone max persuasion (typically my "main" character) Someone max thieving (preferably an undead) Lastly I'll have someone with 1 lore master and the rest lucky charm. Awake_The_Dreamer • 3 yr. At the top of Elven Temple, Gareth is in a standoff with Bishop Alexandar. Crypto The persuasion check cools Gareth down and get him a bit more level headed. Act two: 50%. In order to make sure they remain dead, you are going to have to destroy their respective soul jars. It's almost always the character that initiated a dialogue. Greetings, all! We're playing on Tactician mode and got to the end of act 1. The more points you have. ago. One character has 35 FIN and fails the Finesse dialog that has a persuasion requirement of 4. However, you can use them as disposable thieves. Lohse is a successful artist. Persuasion's primary usage is to help achieve a potentially more desirable outcome during dialogues with non-player characters. Due to the round-robin nature of Divinity 2's combat, no matter how high a character's initiative is they can never (without killing the enemy who goes after they do or summoning a minion) have two allied turns in a row. Ryker's mansion contains a different manner of things from servants to beasts. Because you also have to chose the correct option. You can do this directly by just giving the vendor 200G in one go or over time in the form of gold directly and/or items. I recommend using thievery or bartering for moneymaking on first playthrough. Act 2 starts with thievery 2 and ends up to 3. Choice two could pass the check with 0 persuasion. Need to loot everything on my character with Lucky Charm, now to add the shit I want to sell to my 'wares' then transfer them all to the character with the best Bartering. 1. Looting him after will give you the whole set. As someone new to the game, I never know in advance when these Persuasion checks will happen. What is the most powerful form of persuasion? Pathos: Strategy of emotions and affect. Same applies to their weapon types. RobotGodzilla Dec 31, 2019 @ 7:59pm. There's no point in half-arsing persuasion. Everything is literally s***. Builds like Occult Flame wielder bc its magic damages its respective armor. Investing in this skill increases the range you can move objects via telekinesis by 4 meters per point. The NPC has 30 FIN, as shown in the video. Some checks just have absurdly high. Get the soul jar, bless the chest, get the captain to go away without giving him the soul jar (other persuasion checks). because thats basically free 25 points in all stats. 000 total Gold. To examine a monster or NPC, select them and choose Examine. 400 XP; Total: 107,325 XP. More points means you can claim higher skill. You can see an example of this when you cycle through party members while trading - see how the attitude of the vendor changes. For max xp during the Dallis fight, you need to reduce Dallis’s HP to reach around 400 and leaving her minions at least one. But, X can be lowered by having a high stat in the relevant attribute. it's a very binary stat and not worth investing into only a little. You can have a two-man team where both make use of the Lone Wolf talent; alternatively you could both. It ended up working out right, she dropped two books, which were exactly the ones I wanted. You open you first container and a chance of LC (getting 1 in the sequence) is 1/ (19+1)=5%. A detailed guide based around a spreadsheet listing all things available to do in Fort Joy up until leaving the Fort itself, and a couple accompanying videos to clarify some non-obvious details. These fights were given like 5xp per kill or something so balance isn't affected. However, at the Elf Temple, I send my character with max persuasion (along with any persuasion augmenting items) to talk to Gareth. When it comes to mixing Armor you generally won't need to go that high just from getting an extra random bonus here or there. Bartering good way to make money, give 200-500 gold to Tarquin to raise loyalty to 100%, have bartering and sell stuff to him. Persuasion is pretty much only affected by the persuasion stat. - +Persuasion does not appear on randomly-generated items. Attitude is gained with an NPC when you complete certain quests for them. Persuasion can be nice to have later on in the game. Since the Four Relics of Rivellon gift bag, it is now possible to reach 12 bartering. I wanted him as a vendor in the late game, because he sells runes every level. shadow over drift wood. You can do this directly by just giving the vendor 200G in one go or over time in the form of gold directly and/or items. 2. This enemy is immune to (and heals from) Fire damage. I failed my persuasion check versus the Scarecrow and fell asleep, but the failure had no consequences because the dialogue continued and gave me the option to Resist or. . Talents: Opportunist Executioner Savage Sortelige. Lucky charm is decent early game from levels 1-6 when money and gear is tight. The game does track this value over more than 1 transaction with the vendor changes appearing to scale up to max. Lucky charm doesn't stack across characters. So I'm somewhere in act II and I want to be sure I have max attitude with all my companions before moving to act III and since I'm not sure when it will change I'm trying to get them all at 100 before doing too much. The NPC has 30 FIN, as shown in the video. You can only pickpocket each NPC once per game with each character. g. Thievery is great for opening doors/chests that you don't have the key, but also to gear yourself up and gather money. LOCKPICKS: anvil + claw hammer + nails. Otherwise you'll have a larger chance to fail. Copied from my comment in ifan soul wolf's wiki page. Alive Oct 4, 2017 @ 5:17am. For necessary, I'd say 3 points in thievery (maybe 2, if you luck out on gear) because you'll find 2 points easily in Act 2 from gear (3 definites depending on choices in Act 1 and 2). Now putting a point into Dual wielding will give you 5% from the base value (in this case 5% from 100) while Warfare will give you 5% from the end value (in this case 5% from 200). dos2 burying the past max xp. It should work like this : [strength/intel/finesse]x [persuasion]= score. Then I went back to pass the Persuasion check to advance Sebille's quest. there is no real choice, either, because you can end up with multiple pet. Once Strength has been capped, add excess points into Wits. With 1 point in persuasion, you only need about 50 int for a 50% chance. I am at the academy (Nameless Island) now. Early get points in Poly, Aero and Scoundrel for Cham. Persuasion - Is it Worth It? So me and my friend are about halfway through Act 2 on our first tactician run all physical; We have lucky charm, theiving, barter, and lorenaster. However those checks seem to be pretty few and far between and. Find the girl's true name (Iris) in the school. This can include. Once you stole everyone with each mercenary (there are about 10 of them), then it's over, and you can't steal anymore. Lohse, Mage, max memory with all 5 elemental skills, scroll spaming with Green tea. A total of 30 points can be added to an attribute for a maximum of 40 points. I max out each of my four party members Undead character with Thievery (they have a skill that lets them pick locks without lockpicks. With the experience i have. Your Persuasion skill will also increase their attitude by 5 points for each Persuasion Level. If you. Persuasion is a civil ability in Divinity Orginal Sin 2. I had a ton of body parts that I was hoarding from Act 1 and by the time I got around to eating them in act 2 they no. You can only pickpocket each NPC once per game with each character. Per page: 15 30 50. Keep in mind that the mercenaries are unique characters, and that even if there are a lot of them, they are not infinite. Any points over 5 only increases proc chance. If you wanna go multiple schools especially more than 2. Amulets and Belts can provide up to 2 lucky charm. Usually this defaults to your player character. 3. DOS2 Guide. Any Belt with + 1 thievery. You can survive with minimum lock picking, average gear can give you an easy +2 on the early game, and that should be enough. This threshold is a preset number and can be very different even for each individual option of the same persuasion choice with the same NPC. Once Strength has been capped, add excess points into Wits. There are necklaces, a ring, and I believe a nobility hat, and lizards. Obviously rogues make the best use of scoundrel as you should never be attacking without a critical so your multiplier is the most important. According to what I have read, I should get (35-29)/2+1=4 threshold for an Intelligence check. Recommended for mages and spellcasters. Joined: Aug 2017. The choices players make determine the outcomes of various storylines. It might not work if her attitude toward you is extremely low. There is a huge amount of exp that you can lose in quests depending on the choices that you make. Another character that only has 10 FIN also fails the Finesse dialog, but the requirement is only 3. The slight issue with that is to effectively pickpocket you also may also need a small investment into Sneaking. #1. Different pieces of gear can spawn with different social bonuses. Summoning Tweaks increases the max summon amount to 3, with the option to increase/decrease it further, and provides a variety of helpful skills to speed up summon preparation efforts outside of combat. Have a character that delivers all kinds of buffs your party might need. Go to the cave where you get his hat, open the door, drop his soul jar and smash it (without starting dialogue). As a Rogue your job is keeping enemies knocked down or dead, let somebody else bother. Civil Abilities cap at 5 base points, but can be increased over the cap with bonuses from items. But with high enough Persuasion, neither of them was needed and with too low Persuasion, even much higher attributes would lead to fail. here's how to get the most XP out of this if you plan to let tannag live. You need his head for the altar. TO MAKE MONEY CRAFTING TIP 2: Short sticks -> Makeshift Axe and Long sticks -> 2-Handed Staffs. 05) = 200. Don't save grenades, scrolls or potions. Even if you have say 30int and 3persuasion, you'd still need to roll over 40-50 to pass. More EXP helps at least in theory since it gets us higher levels sooner (and sometimes gets us higher levels. Kick someone off the party, get a fifth party member and build persuation+petpal, talk to the dog, kick that guy off and get the original party member back on the team. There also is the chest piece of the act 1 Captain's set. I don't know what the threshold is, but you can go back to the mirror on lady vengeance and just max everything. DOS2 Help. +1 Thievery 6 : Trade: Trader's Tongue: Improves your bartering techniques. Attitude = (Charisma + Reputation) x 5 An attitude score of 100, together with a Bartering skill of 5 is required to trade with merchants at cost. OK, this guide is a bit unclear. Keep in mind that sometimes pursuasion is impossible: it just works a lot of the time, not all of the time. It sounds as if you've made him hostile so your only option is to kill him. Whirlwind+bull rush hits harder than EoF+fireball with spark, AND it's separate. persuasion gives a +5 bonus to all your attributes for speech checks. I don't know I haven't progressed beyond but I assume it's the same. Business, Economics, and Finance. Remember that the loot you find will be scaled to the. Persuasion +1 (Spellsong) Loremaster +1 (Wizard) TALENTS. Make Lohse run out of the cave once the battle starts and you’ll get some special dialogue and will be able to have Lohse talk to Saheila, though all of the elves there will lose a ton of attitude with her. •. . To pass Zaleskar's persuasion check, you need persuasion level 3. Second, even if the peaceful approach gave more XP, you would still feel like you had to kill them because there would still be XP on the table. CurryCatastrophe Sep 19, 2017 @ 7:21pm. 2nd run I stole everything and only looted the valuable light stuff. :D. What is the max persuasion Divinity 2? Every level of Persuasion increases the base attitude of an NPC by 5 points, each of which equals 1% of trading discount, upto a maximum of 100 attitude. You can totally just use 2 swords and pump up your dual-wielding abilities though. d) Alexandar must die twice from death fog. To answer your question more directly, though, if you want to maximize the usage of your persuasion, you want persuasion on the guy that you are typically leading with, because there are lots of situations where dialogue begins based on a location-based trigger. May 1, 2018 @ 3:46pm I got him! He is a summon that takes 2 AP will fight by your side #5. Try this combination and you'll never be bored nor defendless. Thievery Information. 14STR for Plate, 14FIN for Leather, 14CON for Shields, 14INT for Cloth. Undead lizards are great. Magic is slightly more complicated but not to werid once you understand it. Only one's you don't REALLY need to bother about is the one that gives you more treasure. The designers made this game in a manner where you can play 'inefficiently' and still win. 800 XP; Magister Dayya and subordinates: 5. Kick someone off the party, get a fifth party member and build persuation+petpal, talk to the dog, kick that guy off and get the original party member back on the team. You can solely complete the main story if you wish, but skipping over side content. Most of the time, persuasion is about giving dialogue a different flavour even if the material outcome doesn't change much. So there are ways to get 6+. Companions will take all their equipment with them when they leave so if you think a. Persuasion is practically mandatory with how much it helps with the dialog. Level 1: Increases base Attitude with strangers by 5. Initially, If your companion goes missing, you can find them back at their recruiting point, or they sit a bit east of Amadia's Sanctuary at the beach (next to. Takedown.